Sauerbraten cube 2 quadropolis bullet11/25/2023 Now that your in this file you can put server-init.cfg there. Open sauerbraten, the "Sauerbraten Launcher" window should come up, in the launcher on the main tab you'll notice text that says "User Game Files" and right next to it there's a "Show." button, click it. Now, download the attached "server-init.cfg" file, unzip it and copy it to your desktop. The ports should be forwarded using TCP & UPD. You'll need to forward 2 ports to you hosting computers IP address, normally you can type your IP address into your web browser, this should bring you to router setup, once there find "Port Forwarding" then forward two ports: "28785" and "28786". If it says "Master server registration succeeded" then your good! Keep that window open because the server will go down without it. If the Command Prompt window says "Master Server Registration failed: failed pinging server" then you've done something wrong, the server will be up but it won't be visible to anyone else that is not connected to your router. Once your done with configuration find the file labeled "server" its a bat file. Your whole server is configured here, you'll need to read the directions included in the file to finish the configuration. You should see a file labeled "server-init", open it. Once Sauerbraten is installed, right click it and select "show file location". SuckerServ: /SuckerServ/suckerservįirst off, you'll need to forward 2 ports to you hosting computers IP address, normally you can type your IP address into your web browser, this should bring you to router setup, once there find "Port Forwarding" then forward two ports: "28785" and "28786". The list below are just some of the mods: However, if you want a fancy server, you'll need to use a server mod. Sauerbraten comes complete with the bat (windows), and launcher (mac), you won't have to download anything if you want a server. This is a quick forum post to teach you the basics of hosting one. Unless you have explicit permission from the authors, or the readme says explicitly "may be used for any purpose" or similar language, it will be illegal to include in your standalone game based on the engine (you may not assume that just because a file has no explicit license, that it is free of copyright).As we all know, Sauerbraten enables users to host servers. You can't simply redistribute the entire package with your modified files, as the majority of game media is not yours to use freely (it is made by many authors with a variety of licences and copyright restrictions). * If you insist on making a standalone game based on Cube 2, do realize that only the sourcecode is yours to use freely (if you abide by the ZLIB license, see below), while the media is not. ![]() ![]() * If you want to create your own gameplay beyond what you can do with a map, the best way to do this is as a "mod" (same as above, but with new executable that incorporates your gameplay), that requires an existing install, and installs only the new files you created in parallel to the existing files. Contributing content to the original game is most welcome, and the most productive way of working with the community. * You may produce new content for the "Sauerbraten" game, for example as a custom map (.ogz/.cfg/textures etc). This means that you have roughly 3 options: If you want to produce new content with the Cube 2 Engine, you have to be aware that the source code may be Open Source, but the game and the media it consist of have their individual licenses and copyrights. You may play Cube 2: Sauerbraten for any purpose as long as you don't blame the authors for any damages incurred. zip/tgz/rpm/deb/dmg), any changes beyond that require explicit permission from the developers. You may re-compress using different archival formats suitable for your OS (i.e. The game is freeware, you may freely distribute the archive and/or installer unmodified on any media. First of all, welcome to Cube 2: Sauerbraten! To start off, if you are looking for help with the game itself, refer to the ).
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